Info
Name: Call of the Community 2 Qualifiers: 1/14 (group 1)
Date: January 14, 2012, 2:00 pm
Size: 512 teams
Currently Signed Up: 512 teams
Credits: FREE
Group one is now full. If you were unable to sign up we will have a second group playing on Sunday. The winner of the group 1 will play the winner of group 2 for the championship.
Welcome to the Call of the Community 2 Qualifying Tournament.
Please watch the video below, and then register below to sign up for the event.
Format: 4v4
1st place: Entry into the Call of Community 2 Tournament.
For more information, please visit: http://callofcommunity.com/
Bracket
Teams
Rules
Game Settings
These settings will be used for all Icons tournaments and events unless otherwise stated. If you do not comply with any of the following rules or settings, your team will be subject to disqualification.
- Spectating: Team Only
- Killcam: Enabled
- Radar Always On: No
- Wave Spawn Delay: No
- Force Respawn: Enabled
- Friendly Fire: Enabled
- Number of Lives: Unlimited
- Max Health: Normal
- Health Regeneration: Normal
- Perks and Proficiencies: Enabled
- Hardcore Mode: Disabled
- 3rd Person: Disabled
- Headshots Only: Disabled
- Killstreaks: Disabled
- Custom Classes: Enabled
- Round Length: 2.5 Minutes
- Bomb Timer: 45 Seconds
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Score Limit: 4 Points
- Round Switch: Every Round
- Number Of Lives: 1 Life
- Round Length: 5 Minutes
- Score Limit: Unlimited
- Respawn Delay: 7.5 Seconds
- Launchers
- Riot Shield
- Shotguns
- Machine Pistols
- Type 95
- Grenade Launcher
- Heartbeat Sensor
- Rapid Fire
- Shotgun
- Akimbo
- Attachments
- Damage
- Recon
- Overkill
- Blast Shield
- Bouncing Betty
- Claymore
- C4
- Scrambler
- Trophy System
- Tactical Insertion
- Portable Radar
- Juiced
- Revenge
- Final Stand
- Martyrdom
- Dead Man's Hand
- Rules are subject to change at any time. Please check them prior to each tournament.
- Abuse of volunteer staff will not be tolerated. Violators risk disqualification and/or temporary ban.
- If you're having issues creating or joining a team, it is your responsibility to contact Live Support prior to the start of the tournament.
- Referees have the right to make any calls necessary to ensure a match is completed fairly and efficiently. A referee's word is law and must be obeyed. If you disagree with a referee's decision, please contact Management immediately.
- If your match is disputed, it is your responsibility to contact Live Support with evidence readily available.























